Castle Siege Rules - Astasoftlab - 04-18-2023
CASTLE SIEGE
- Taking Part in Siege
To take part in a siege for the defending or the attacking party players need to register. Of course, a player can remain in a siege battle zone without registration.
- Registration of attackers
- Clans level 3 or higher can enroll for a siege for the attacking party.
- Register during the preparation stage in order to take part in the siege.
- Each clan registered for attack can recruit mercenaries. To recruit mercenaries click on “Choose mercenaries” button in the siege information screen.
- A clan cannot refuse to those who want to become mercenaries. If there are any requests from players to participate in a siege, a clan cannot deny registration for attacking or defending the castle.
- Registration of defenders
- Clans level 3 or higher can enroll for a siege for the defending party.
- Register during the preparation stage in order to take part in the siege.
- A clan who owns the castle will be registered automatically as defenders.
- Each clan registered for defence can recruit mercenaries. To recruit mercenaries click on “Choose mercenaries” button in the siege information screen.
- A clan cannot refuse to those who want to become mercenaries. If there are any requests from players to participate in a siege, a clan cannot deny registration for attacking or defending the castle.
- Registration of mercenaries
- Players can join the siege as a mercenary, even a character doesn't have a clan.
- Clans have to register for attack or defence to recruit mercenaries.
- To become a mercenary a player should click on “List of Mercenaries” icon in the siege information screen and choose a clan he wants to fight for;
- Mercenaries recruitment rules
Lv. 65 and higher.Member of a clan not registered for attacking or defending the castle.Non-Clan member character.If a character’s clan is at war with a clan sieging the castle this character cannot take part in siege as a mercenary.As soon as request for a siege is submitted:Character’s name changes to '*-number', for example: *-001.Clan membership temporarily changes.Clan/alliance/party channel/heroes channel/private messages chat is blocked.Hiring as a mercenary is cancelled if a character’s clan registers for a siege or defence.Mercenary character receives a reward only in case a clan hired him won the siege.A character receives a part of tax collected during a week between sieges as a reward for fighting as a mercenary and active participation in a siege.The reward comes to the mailbox after the siege.:
- When the server is started, all castles are owned by NPCs.
- When the attackers fail to get the castle from NPC, its ownership returns to a NPC clan.
- If a clan wins the battle, they start owning the castle. When the clan owning a castle is dissolved, the castle’s ownership returns to a NPC clan.
- Castles get no damage before the siege time.
- The attackers and the defenders become enemies. A clan’s allied clans (sharing an Alliance) are on the same side and see each other as Friendly Forces.
- Rules for conducting Sieges
- The inside and outside of the castle are designed as the battlefield. Although there are no visible lines or borders to mark it, a system message notification appears when your character enters and leaves the battlefield.
- The functions of certain NPCs in and around the castle are suspended for the duration of the Castle Siege.
- All castle gates are automatically shut at the beginning of the siege.
- All characters within the castle walls not listed on the Defender list are transported to the township of the castle.
- Any siege lasts for 1 hour. If during a siege the server is restarted, the siege period is prolonged, and the level of HP of the defending NPCs, the gates etc is the same as before the restart.
- If a character dying in the siege zone doesn't belong to a clan which has the Siege Headquarters, such a character gets resurrected in a special zone.
- The winner is the clan whose leader by the end of the siege has used the Seal of Ruler skill on the Castle’s Holy Artifact. It takes 15 second and the skill cooldown is 2 minutes
- Godard Holy Artifact NPC appears in the castle inner court, on the special platform.
- Destroy the Godard Relic NPC in the room behind the throne to make the Holy Artifact spawn.
- At the beginning of any siege, the registered characters are divided into the Defenders and the Attackers. The attackers can't attack each other and each other's Headquarters. There's no siege alliance for Defenders as well.
- A player doesn’t have to hold the Ctrl key when attacking the enemies and the neutral characters in the battle zone. When a registered character kills another character, their PK scores are not affected.
- A character's status will change to Attacker if the character leaves the battle zone.
- All castle gates are automatically shut at the beginning of the siege.
- As soon as the siege begins, the castle gates can be attacked. The castle gates can be attacked during the siege only.
- The castle gate can't be strengthened during the siege. And castle gates that have been destroyed may not be repaired during a siege.
- The gates are closed when the castle is taken (intermediate victory). However, the castle gates' HP does not fully restore until the siege ends. Once the siege has ended, the gates return to full health.
- The Build Headquarters Skill is obtained by the clan leader when the clan reaches level 3. The Siege Headquarters allows clan members to respawn at the battle zone. HP and MP are regenerated faster near the Headquarters.
- The skill can only be used by the clan leader of an attacking clan within a designated area of the battlefield. The skill consumes Crystal (D-grade) — 500 pcs.
- The headquarters has a certain amount of HP and can be attacked and destroyed by the enemies. If the headquarters is destroyed, the leader can rebuild it as many times as necessary.
- The Siege Headquarters allows clan members to respawn at this site, and to regenerate HP and MP of the clan members around faster than they would normally.
- The headquarters disappears when the siege is over.
- If the castle owner is changed during a siege, it's called a mid-victory.
- If the Attacking side achieves a mid-victory, the participant categories of the Attackers and Defenders switch.
- If the newly-owning clan had a Siege Headquarters before they won the castle it disappears.
- After the mid-victory the gates close, and 1/2 of its HP is restored.
- The newly-owning clan is now defending the castle, and the formerly-owning clan can now attack it and have their own Siege Headquarters.
- The winner is the clan whose leader by the end of the siege has used the Seal of Ruler skill on the Castle’s Holy Artifact.
- The clan name of the castle owner will be displayed in the Castle Information Window.
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